Some find passion in hunt, other enjoy spending time in arena. For most other Politics is where their dedication is. If you are interested in give your time to your city please read further.

Mileth Politics

Citizenship
Position
Powers
Requirements
Clout
Length
Citizen
Vote
Start as Citizen, Admitted by Respected Citizen, Demagogue, Burgess, Guard, Guard Captain, Judge
0
Permanent
Respected Citizen
Endow, Admit Citizen
Mentor(1)
10
Double Moon

Political Positions
Position
Powers
Requirements
Clout
Length
Armor
Demagogue
Endow, Admit Citizen, Exile Citizen, Forgive Exile, Administer City Boards
Respected Citizen(4)
50
2 Double Moon's
Burgess
Endow, Admit Citizen, Exile Citizen, Forgive Exile, Administer City Boards
Demagogue(4)
200
2 Double Moon's
Guard
Endow, Admit Citizen, Banish Citizen, Forgive Banishment
Respected Citizen(1)
25
2 Double Moon's
Guard Captain
Endow, Admit Citizen, Banish Citizen, Forgive Banishment
Guard(4)
50
2 Double Moon's
Judge
Endow, Admit Citizen, Banish Citizen, Forgive Banishment, Start Trial
Guard Captain(4)
100
2 Double Moon's

Rucesion Politics

Citizenship
Position
Powers
Requirements
Clout
Length
Citizen
Vote
Admitted by Respected Citizen, Demagogue, Burgess, Guard, Guard Captain, Judge
0
Permanent
Respected Citizen
Endow, Admit Citizen
Mentor(1)
10
Double Moon

Political Positions
Position
Powers
Requirements
Clout
Length
Armor
Demagogue
Endow, Admit Citizen, Exile Citizen, Forgive Exile, Administer City Boards
Respected Citizen(4)
50
2 Double Moon's
Burgess
Endow, Admit Citizen, Exile Citizen, Forgive Exile, Administer City Boards
Demagogue(4)
200
2 Double Moon's
Guard
Endow, Admit Citizen, Banish Citizen, Forgive Banishment
Respected Citizen(1)
25
2 Double Moon's
Guard Captain
Endow, Admit Citizen, Banish Citizen, Forgive Banishment
Guard(4)
50
2 Double Moon's
Judge
Endow, Admit Citizen, Banish Citizen, Forgive Banishment, Start Trial
Guard Captain(4)
100
2 Double Moon's

Tagor Politics

Citizenship
Position
Powers
Requirements
Clout
Length
Citizen
 Accepted as Respected Citizen
Insight 20, Kill Five Tagor Skeletons
0
Permanent

Political Positions
Position
Powers
Requirements
Clout
Length
Armor
Ranger
Teleport, Arrest Aisling, Jail Aislings
Guard Captain(1), Appointed by Master Ranger
0
Permanent
Master Ranger
Teleport, Arrest Aisling, Jail Aislings
Appointed by Mundanes
0
Permanent

Suomi Politics

Citizenship
Position
Powers
Requirements
Clout
Length
Citizen
 
Interview with a Troupe member.
0
Permanent

Political Positions
Position
Powers
Requirements
Clout
Length
Armor
Suomi Troupe
Admit Citizens, Hold Events, Banish Aislings
Appointed by Mundanes
0
Permanent

Loures Politics

Political Positions
Position
Powers
Requirements
Clout
Length
Armor
Knight
Mundane Ear
Guard Captain(4) or Ranger(for 4 Deochs), 10 Deochs Old, Max of 2 Arrests, no serious criminal activity. Voted by Citizens
0
Permanent

Warrior:
Wizard:
Monk:
Priest:
Rogue:

Noes Politics

Citizenship
Position
Powers
Requirements
Clout
Length
Citizen
 
Insight 99, Speak with Earth Spirt in Noam, 5 Million Coins, 5 Million Experience
0
Permanent

Political Positions
Position
Powers
Requirements
Votes
Length
Armor
Soldier
 
200 War Kills
0
Permanent
 
Captain
Responsible for arresting Aislings who violate Hwarone Laws within the Alsaids and Noes Region. Can also remove soldiers.
500 War Kills
1 Delegate and 1 Counciler
Permanent
General
Responsible for arresting Aislings who violate Hwarone Laws within the Alsaids and Noes Region. Can also remove soldiers and captains.
1500 War Kills
2 Delegates and 2 Councilers
Permanent
Delegate
Legislation, Law Creation, Council Removal
100 Million Gold in Support
+3
Permanent
Council
Budget, Taxes, Import, Wars, Laws Vote, Trials
100 Million Gold in Support
+5
Permanent